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With the alliance in motion and the enemy abroad, Thein and his companions fight to take the relic directly into the hands of the enemy. Will they be in time?
With the armies of the fey queen licking their wounds in retreat, the group departs for Jen-Acen on the coast to attempt to recruit the help of these very powerful and enigmatic tribe of sylvan elves. They are disappointed to find that the elves will not assist them, but will provide them with a ship. With renewed vigor, the group sets sail for the coast of Rantis to cash in on a debt owed to them. Bringing aboard the men of Rade, the group lands the army upon the shores once again and begin to liberate the enemy-occupied cities one after another. When the balance of power begins to shift, the group makes the important decision to travel to the famed Hall of Fourteen Pillars in Ranyar, a place lost for ages within the mists of time. One of the companions has been in possession of a secret and rare cartograph that shows the location of the lost city. When they arrive, they find that the relic they hold, that which they have sought to keep from the enemy's clutches all this time, is actually the one thing that needs to be given over to the shadow sorcerer, if they are to defeat him. The group races to deliver this paradox doom to the very doorstep of Eridach's evil resident. However, the enemy is strong and its minions are everywhere. If they are to be successful, they must travel across the most dangerous lands in all of Lartoria, for Zoe Meace is filled not only with the living, but with the living dead. Can they deliver the paradox doom before all of Lartoria is enslaved?